This weekend the local HMGS-South group played a Rapid Fire game. German and Soviet forces, mostly armor, race to take a crossroads and set up AT guns.
Archive for the ‘15mm Miniatures’ Category
This weekend the local HMGS-South group played a Rapid Fire scenario based on Soviet efforts to retake the Baltic States in the Fall of 1944.
The Russian attacks got near the secondary objective, but German reinforcements were positioned to stop them when we ended the game. A difficult but fun scenario, with lots of tactical choices for the players.
This weekend the local HMGS-South group played another ACW game at the Dogs of War shop using the Fire and Fury (Brigade level) rules. In preparation for a campaign, this battle was set up to test an attack/defense scenario with the attacking force having a numerical advantage. Each side had two players, commanding a total of three infantry divisions, one cavalry division and several artillery units. The Confederate side setup first, lining a long ridge which gives a small advantage in charge (melee) combat. Most of the cavalry was dismounted to provide enough troops to cover the approximately eight feet of table. The Union players then chose to enter in supporting lines with their cavalry division on their extreme right.
This weekend the local HMGS-South group played an ACW game at the Dogs of War shop using the Fire and Fury rules. It was a test game to learn the rules in preparation for a campaign. Each side had three players, two commanding infantry divisions and one commanding a cavalry division. Each division had three brigades of randomly determined size. Each side also had four artillery units.
The battle was still about even when we ran out of time.
June 1882, near Black Mountain on the east side of the Indus valley. The pass below Black Mountain is blocked by a hostile tribe in a fort. The following British forces were ordered to take the fort.
B Company, 2nd Gurkha Rifles
Detachment of the 19th Bengal Lancers
Royal Artillery with Gatling gun
Indian Artillery with mountain gun
Date: June 1879, second invasion of Zululand
Situation: Supply columns had been attacked by Zulu raiding parties based in hilly terrain overlooking the track to Ulundi. A force was organized from the garrison of Fort Newdigate and ordered to clear the hills of Zulu. This force consisted of three platoons of infantry, one platoon of Naval Brigade rifles, a detachment of the 17th Lancers and one Gatling gun.
The Zulu force consisted of six units (mixed rifle and spear) hidden in rough terrain. Other Zulu units would arrive when firing could be heard from the battle.
Elements of the 14th Armored Division, 242nd Infantry Regiment and 315th Infantry Regiment attempt to secure the villages of Hatten and Rittershoffen but are counterattacked by units of 21st the Panzer, 25th Panzer Grenadier and 47th Volksgrenadier divisions.
The fictitious Battle of Schwetz, June 1309, takes place in what is now northern Poland and is between the Teutonic Order and the forces of the Polish King Władysław I. Following the ‘takeover’ of Danzig, the Teutonic Order is on the march to take the nearby city of Schwetz. The Teutonic Order is intercepted by Polish forces outside the city.
This scenario is also known as The Battle of Beaver Dam Creek, 26 June, 1862. Three brigades of confederate infantry with two attached batteries and three off-table artillery batteries attack two Union infantry brigades and 5 artillery batteries in breastworks.
Saturday the local HMGS-South group played a game of Black Powder at the Dogs of War shop. The ACW scenario was based loosely on the action at Fox Gap, South Mountain on September 14, 1862. The scenario was adjusted to accommodate the available 15mm units and the variable number of players expected to show up.
After four hours of play we had to adjourn. The Union had managed to break into the Confederate position in the center, but with one Union brigade broken and the Confederates strongly holding the turnpike objective, we called this a Confederate win.