Archive for the ‘25mm Miniatures’ Category

Starship Troopers AAR

March 23, 2014

On March 22nd the local HMGS-South group played a Starship Troopers game.

Three scientists required evacuation by Mobile Infantry when their lab was attacked by the Arachnids. The initial defense consisted of robots and mercenaries which were nearly wiped out by the time the infantry arrived in two dropships.

The scientists were rescued, at the cost of one dropship and most of the troopers, mercs and robots.

Tactica Medieval Castle Assault

August 31, 2013

This weekend the local HMGS-South group played a medieval castle assault game using the Tactica Medieval rules. It was quick and fun so we did it twice. In each case the defender’s heroic resistance was in vain.

SAGA Dark Age AAR Vikings vs Normans and Saxons

June 29, 2013

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This four-player game pitted the Saxons defending a village against two allied Viking warbands intent on loot. A Norman warband arrives to support the Saxons.

In terms of combat the game was fairly even, but the Vikings left with enough loot to call it a victory.

Bolt Action Game, Eastern Front

June 22, 2013

Saturday the local HMGS-South group played a game of Bolt Action at the  Dogs of War shop. The scenario was Soviets vs Germans in Byelorussia, July 1944. The Soviet 168th Rifle Division is advancing toward the key city of Lida in Byelorussia when they run into a roadblock centered on a small village. The roadblock is manned by elements of the German 211th Infantry Division.

 

Gutshot Game – Geronimo Campaign of 1886

June 16, 2013

Saturday the local HMGS-South group played a game of Gutshot, set during the campaign to capture Geronimo in 1886. The Apaches need to break through the cavalry units to escape.

SAGA Dark Age AAR Vikings, Normans, Saxons

April 27, 2013

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This four-way game pitted the Normans defending a village against two Viking and one Saxon warbands intent on loot. There were also individual objectives (or grudges) for the warbands and a few strange characters in the village who could influence play.

The surviving Viking warlord retreats off the table with his captive, avoiding the oncoming Normans. We called the game at this point due to time constraints. The intact Saxon and almost intact Norman bands could still dispute the village.

Gutshot Game – Tombstone Arizona 1881

December 1, 2012

Saturday the local HMGS-South group played a game of Gutshot, with additional role-playing elements, at the Dogs of War shop.

The game was set in Tombstone Arizona in the days leading up to the Gunfight at the OK Corral. Three factions (the Earps, the Clantons and the Cowboys) contest control of the town’s business (mostly illicit) in order to raise cash. The two leading factions will shoot it out at the OK Corral to determine the winner.

In this game the Earps made a bit of money on bets, but were otherwise law-abiding and fell behind financially. The Clantons and the Cowboys tried shaking down the local merchants in a protection racket, but were not making much. Johnny Ringo got shot by an irate merchant, which did not help his reputation. The Clantons did well in the entertainment business and stage coach robbery.  The Cowboys ambushed some local bandits and cleaned up betting against one of their own in a boxing match. The final shootout was won by the Clantons, although both McLaurys died (a historical result).

SAGA Dark Age AAR Vikings vs Saxons

October 27, 2012

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This game was hastily arranged when the original game plans went awry.  Three groups of Vikings (10 units) faced three groups of Saxons (10 units). Each group was led by a warlord and played by one of the six players. The SAGA dice were rolled for each side and divided among the groups by consensus. While there were usually enough activation dice to move all the units, once combat began units often had to be left inactive. The goal for the raiding Vikings was to break through the Saxons and return to their ships.

In the end, with two Saxon warlords dead, the Vikings will reach their ships. They will, however, be dividing the loot among far fewer people.

SAGA Dark Age Game Report

October 13, 2012

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. In this non-historical scenario, two Norman warbands were opposed by Viking and Anglo-saxon warbands. Although the scenario allowed for changing sides and eventually a free-for-all, the players maintained the original alignment to the end.

The Vikings won on points by eliminating a Norman warlord and his mounted knights.

WWII Skirmish

May 12, 2012

Today the local HMGS-South group played a World War II skirmish at the Dogs of War shop. The rules were ‘Disposable Heroes & Coffin for Seven Brothers’ by Iron Ivan. The figures were 25mm. Two US squads (rifle section, BAR section, bazooka section) and a mortar team battle two German squads (rifle section, LMG section), a mortar team and two recon halftracks for control of a crossroads. The game (loosely historical) is based on action north of Turqueville, France, June 9, 1944.

US breifing:

2nd Platoon, A Company, 1/8th Regimental Combat Team

The 8th Regimental Combat Team has linked up with the paratroopers holding the stragic town of Ste-Marie Eglise. Following the link up the 1/8th Regimental Combat Team has pivoted north and is now starting its advance to widen the beachhead.

Your 2nd Platoon is the spearhead for A Company’s advance. You have been given the objective of taking the crossroads at map reference A238C.

German briefing:

2nd Platoon, 3rd Company, 1/919 Grenadier Regiment

American forces have taken the town of Ste-Marie Eglise. The Americans have consolidated their positions and have begun to advance north. The 1/919th Grenadier Regiment has been ordered to launch a spoiling attack to disrupt the American advance.

The 3rd Company has been ordered to secure the regiment’s left flank for the attack by occupying a small ridge and crossroads north of the village of Turqueville. Your company commander, Captain Steiner, has directed 2nd Platoon to advance and secure the crossroads while the remainder of the company occupies the ridge. Your platoon is being supported by the regiment’s recon platoon.

 The game:
The infantry squads advanced cautiously through the wooded terrain surrounding the crossroads. LMGs , BAR teams, mortars and the halftracks exchanged long range fire. On the US left, a firefight in the woods drove back the Germans. The threat of bazooka fire forced the halftracks to abandon their advance on the German right and shift to the left. There they covered the treeline, pinning US infantry in the woods. In the end, the crossroads remained contested.

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