Archive for the ‘25mm Miniatures’ Category

Gutshot Game – The Above Average Seven

August 16, 2014

Saturday the local HMGS-South group played a game of Gutshot, in which seven tough gunslingers defended a western town from bandits. We played through the game twice. Each time the town was saved, but not without some highly cinematic deaths among the gunslingers. One player learned that playing with dynamite is dangerous.

 

Starship Troopers AAR

March 23, 2014

On March 22nd the local HMGS-South group played a Starship Troopers game.

Three scientists required evacuation by Mobile Infantry when their lab was attacked by the Arachnids. The initial defense consisted of robots and mercenaries which were nearly wiped out by the time the infantry arrived in two dropships.

The scientists were rescued, at the cost of one dropship and most of the troopers, mercs and robots.

Tactica Medieval Castle Assault

August 31, 2013

This weekend the local HMGS-South group played a medieval castle assault game using the Tactica Medieval rules. It was quick and fun so we did it twice. In each case the defender’s heroic resistance was in vain.

SAGA Dark Age AAR Vikings vs Normans and Saxons

June 29, 2013

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This four-player game pitted the Saxons defending a village against two allied Viking warbands intent on loot. A Norman warband arrives to support the Saxons.

In terms of combat the game was fairly even, but the Vikings left with enough loot to call it a victory.

Bolt Action Game, Eastern Front

June 22, 2013

Saturday the local HMGS-South group played a game of Bolt Action at the  Dogs of War shop. The scenario was Soviets vs Germans in Byelorussia, July 1944. The Soviet 168th Rifle Division is advancing toward the key city of Lida in Byelorussia when they run into a roadblock centered on a small village. The roadblock is manned by elements of the German 211th Infantry Division.

 

Gutshot Game – Geronimo Campaign of 1886

June 16, 2013

Saturday the local HMGS-South group played a game of Gutshot, set during the campaign to capture Geronimo in 1886. The Apaches need to break through the cavalry units to escape.

SAGA Dark Age AAR Vikings, Normans, Saxons

April 27, 2013

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This four-way game pitted the Normans defending a village against two Viking and one Saxon warbands intent on loot. There were also individual objectives (or grudges) for the warbands and a few strange characters in the village who could influence play.

The surviving Viking warlord retreats off the table with his captive, avoiding the oncoming Normans. We called the game at this point due to time constraints. The intact Saxon and almost intact Norman bands could still dispute the village.

Gutshot Game – Tombstone Arizona 1881

December 1, 2012

Saturday the local HMGS-South group played a game of Gutshot, with additional role-playing elements, at the Dogs of War shop.

The game was set in Tombstone Arizona in the days leading up to the Gunfight at the OK Corral. Three factions (the Earps, the Clantons and the Cowboys) contest control of the town’s business (mostly illicit) in order to raise cash. The two leading factions will shoot it out at the OK Corral to determine the winner.

In this game the Earps made a bit of money on bets, but were otherwise law-abiding and fell behind financially. The Clantons and the Cowboys tried shaking down the local merchants in a protection racket, but were not making much. Johnny Ringo got shot by an irate merchant, which did not help his reputation. The Clantons did well in the entertainment business and stage coach robbery.  The Cowboys ambushed some local bandits and cleaned up betting against one of their own in a boxing match. The final shootout was won by the Clantons, although both McLaurys died (a historical result).

SAGA Dark Age AAR Vikings vs Saxons

October 27, 2012

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This game was hastily arranged when the original game plans went awry.  Three groups of Vikings (10 units) faced three groups of Saxons (10 units). Each group was led by a warlord and played by one of the six players. The SAGA dice were rolled for each side and divided among the groups by consensus. While there were usually enough activation dice to move all the units, once combat began units often had to be left inactive. The goal for the raiding Vikings was to break through the Saxons and return to their ships.

In the end, with two Saxon warlords dead, the Vikings will reach their ships. They will, however, be dividing the loot among far fewer people.

SAGA Dark Age Game Report

October 13, 2012

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. In this non-historical scenario, two Norman warbands were opposed by Viking and Anglo-saxon warbands. Although the scenario allowed for changing sides and eventually a free-for-all, the players maintained the original alignment to the end.

The Vikings won on points by eliminating a Norman warlord and his mounted knights.


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