Coronel and the Falklands

October 19, 2016

The book “Fatal Choices, Wargames, Decisions and Destiny in the 1914 Battles of Coronel and Falklands” by Seth Owen includes historical and non-historical wargame scenarios associated with the cruise of the German East Asia Squadron. Several of these were played as solo exercises using this computer code. The code is not intended for small scale actions. The main drawback in using it is that orders can only be changed every 5 minutes. Using the options for automatic target selection and opening fire mitigates this to some extent.

The Battle of Cocos

The fight between the Sydney and the Emden. The damage the Sydney sustained seems to be more than in the actual battle.

Status at the end of the game: cocos-io-10-10

Damage output file: cocos-output

Plot of ship movements: cocos-plot-10-10

The Battle of Samoa

A hypothetical battle between an Australian squadron including the battlecruiser Australia and von Spee’s squadron. The Australia takes significant damage. The Gneisenau runs out of 21 cm shells (her primary battery), in part because while the Australia was firing at Scharnhorst, Gneisenau could keep up a higher rate of fire. According to the NAVWEAPS site, the Scharnhorst class had 87.5 rounds per 21 cm gun.

Status at the end of the game: samoa-io

Damage output file: samoa-output

Plot of ship movements: samoa-plot

The Battle of Coronel

The historical battle between Cradock’s squadron and von Spee’s squadron. The Scharnhorst runs out of 21 cm shells and the Gneisenau nearly runs out. This may be because the range was generally longer than in the actual battle, or because the penalties on rate of fire for poor visibility are not severe enough.

Status at the end of the game: coronel-io

Damage output file: coronel-results

Plot of ship movements: coronel-plot

The Battle with Canopus

The fight between the pre-dreadnought battleship Canopus and the armored cruisers Scharnhorst and Gneisenau. Both armored cruisers ran out of 21 cm shells and the Canopus was finished off with the 15 cm secondary batteries. Torpedoes may have been a better choice. If this encounter had occurred historically, low ammunition after the Coronel battle would probably have caused von Spee to avoid Canopus.

Status at the end of the game: canopus-io

Damage output file: canopus-output

Plot of ship movements: canopus-plot

The Battle of Coronel including HMS Defence

A battle between Cradock’s squadron, reinforced by the armored cruiser Defence, and von Spee’s squadron. This is a lot closer fight than the actual battle. With Scharnhorst sunk and Gneisenau out of 21 cm shells, von Spee’s squadron would probably break up into individual raiders.

Status at the end of the game: defence-io

Damage output file: defence-output

Plot of ship movements: defence-plot

The Battle of the Falklands

The historical battle between Sturdee’s battlecruisers and von Spee’s armored cruisers. The battlecruisers took more damage than in the actual battle, possibly because von Spee’s armored cruisers did not try to run.

Status at the end of the game: falklands-io

Damage output file: falklands-output

Plot of ship movements: falklands-plot

The Battle of Stanley

A hypothetical battle between Sturdee’s  squadron and von Spee’s squadron, assuming that von Spee attacks before Sturdee is underway. The scenario in the book started with the Gneisenau and the Nurnberg approaching Stanley and the rest of von Spee’s squadron 15 nautical miles away. To give von Spee more of a chance, this exercise assumes that he approached with his squadron together. Timings for Sturdee’s ships getting underway are from Corbett, not from Owen’s book.

Status at the end of the game: stanley-io

Damage output file: stanley-output

Plot of ship movements: stanley-plot (the outlines of Stanley harbor and Port William are not shown on the plot, but were used for the game)

Initial positions showing coastlines: stanley-coastlines

Updated plot with shorelines: stanley-plot-shorelines



Star Fleet Battles – Gorn vs ISC

October 15, 2016

This weekend the local HMGS-South group played a Star Fleet Battles game. An ISC cruiser and light cruiser are tasked with destroying a mining station defended by a Gorn cruiser and heavy destroyer. The map has many asteroid fields and the station is located in one. The station can only be attacked from the Gorn side of the map.

The ISC plasmas are weakened going through the asteroids, but still retain enough power to destroy the station.


Hurricon 2016 Sunday Photos

September 25, 2016

Photos of Sunday’s games at the HMGS-South Hurricon convention in Orlando Florida.

Hurricon 2016 Saturday Photos

September 24, 2016

Photos of Saturday’s games at the HMGS-South Hurricon convention in Orlando Florida.


Hurricon 2016 Friday Photos

September 23, 2016

Photos of Friday’s games at the HMGS-South Hurricon convention in Orlando Florida.

Hurricon 2016 Thursday Photos

September 22, 2016

Photos of Thurday’s games at the HMGS-South Hurricon convention in Orlando Florida.


TSATF – Sudan 1884 Replay

September 10, 2016

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition). The scenario was called the Battle of El Sisi Landing, November 13, 1884. This was a replay of an earlier game with some force and layout changes.

Order of battle and objectives: battle-of-el-sisi-landing-v2a

When the game ended, the British  were in a strong position away from the river, but far from taking the objective fort. The Ansar were ahead on victory points. The early loss of HMS Teapot made the game an uphill battle for the British, but they fought well to the end in spite of that.

Rapid Fire – Russian Front AAR

August 28, 2016

This weekend the local HMGS-South group played a WWII east front game using the Rapid Fire rules.

The scenario is described here: Byelorussia June 1944

When we had to quit due to time, the remaining Fallschirmjager seemed about to be overwhelmed, with the German reinforcements unable to intervene.

Star Fleet Battles – Hydrans vs Lyrans

August 13, 2016

This weekend the local HMGS-South group played a Star Fleet Battles game.

The scenario is set in Year 170F. The Lyrans and Klingons have just captured the Hydran Capital. The surviving Hydran forces are in a disorganized retreat to the Old Colonies but secondary Lyran forces are in position to attack the retreating forces.
The Hydrans start with a Large Freighter at 0303 trying to cross the map to exit between 4201-4210. 
The Hydran guard force of a Traveller Light Cruiser, a Knight Destroyer and a Hunter Frigate can set up anywhere within 4 hexes of the freighter.  The guard force has already seen combat and the cruiser and destroyer start with 12 random damage each. The guard force has already lost all of its fighters and has not been resupplied. The guard force only has half of its transporter bombs.
A Hydran police ship Gendame has been following and reporting the location of the Lyran force and arrives as reinforcement Turn 2 near 1532 and at least 10 hexes from any Lyran ships. The Gendame does have its fighters.
The Lyran force  of a Light Cruiser, a War Destroyer, a Destroyer and a Frigate starts within 3 hexes of the 0132 corner. Being a secondary force it only has half of its transporter bombs. 
Victory conditions are standard (but the freighter is worth twice its economic value)

After two turns, the Lyrans have achieved victory by preventing the escape of the freighter.

Bolt Action – Burma 1944

July 23, 2016

This weekend the local HMGS-South group played a Bolt Action game.

The Envelopment Scenario in the Bolt Action rule book was used. It was based on the fighting around the city of Kohmia in May 1944, between the British 2nd Division and the Japanese 15th Division. The Japanese were attempting to envelop a British position and capture a road junction behind the British lines.

After six turns, a Japanese victory was declared.