Bolt Action – Marines Land Again

June 11, 2017

This weekend the local HMGS-South group played a Bolt Action game. This was a similar scenario to the previous Bolt Action game. US Marines landed on a beach defended by the Imperial Japanese Army. Six LVTs, each carrying an infantry squad and several small support units attempted to land in the first wave. Several grounded on a reef for a turn, but by the second turn all troops were safely ashore. Two LVTs were destroyed on the beach by a Japanese tank. The marines and the remaining LVTs moved inland against hidden or dug in defenders. When the game ended the Japanese still held 2 of the 3 objective strong-points.

Sudan – The Sword and the Flame

May 27, 2017

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition) and the Gunboats and Dhows rules. British forces were tasked with recovering captives, a river steamer and supplies taken by the Ansar. Ansar units were hidden on the table and more arrived on turns 3 and 6. The boats used were made by Last Stand Dan.

After about four hours of play we needed to quit so the hobby shop could close for the Memorial Day weekend. The British recaptured their river steamer (2VP) and some of the supplies (1VP) but did not get into the fort to rescue the captives (2VP for the Ansar). A hard-fought British victory.

 

Tsushima – Russo-Japanese War Naval AAR

May 13, 2017

This weekend the local HMGS-South group played a Russo-Japanese War naval battle based on the Battle of Tsushima. In order to make the game more balanced, the Russian ships were not handicapped to reflect their historical performance.

Visibility 14,000 yards. Wind SW at 14 knots. Seastate 3

Status at the end of the game: tsus2 io

Damage output file: tsus2 out

Plot of ship movements:
0 to 30 minutes tsus2 plot 0-30
30 to 60 minutes tsus2 plot 30-60
60 to 90 minutes tsus2 plot 60-90

Computer code (described here)

We called the game after about 4.5 hours of play (90 minutes of game time). The damage was fairly even at that point. The Russian battleships were low on main gun ammunition and several were completely out, so their ability to continue the fight was limited.

RECON 2017 Saturday Photos

May 6, 2017

Photos of Saturday’s games at the HMGS-South RECON convention in Orlando Florida.

RECON 2017 Friday Photos

May 6, 2017

Photos of Friday’s games at the HMGS-South RECON convention in Orlando Florida.

RECON 2017 Thursday Photos

May 4, 2017

Photos of Thurdsday’s games at the HMGS-South RECON convention in Orlando Florida.

Bolt Action Marine Landing

April 22, 2017

This weekend the local HMGS-South group played a Bolt Action game. This was the largest Bolt Action game the group has played, with about 60 units. US Marines landed on a beach defended by the Imperial Japanese Army.

With two of three objective bunkers destroyed and the third under effective artillery fire, the game was ended after seven turns.

 

Bay of Algiers, 1914, Again

April 15, 2017

This weekend the local HMGS-South group played a WWI naval game using a modified version of a scenario tested previously.

This fleet action is based on the Triple Alliance naval convention of 1913, as described in “The Great War at Sea” by Sondhaus. The plan was for the Italian and Austro-Hungarian fleets and any German ships in the Mediterranean to engage the French Fleet and block the Algerian troop transports. This scenario assumes that the war starts in February 1914, and that the British Mediterranean squadron joins the French.

The confrontation occurs north of the Bay of Algiers.

Visibility 18,000 yards. Wind NNW at 3 knots. Seastate 1

Status at the end of the game: alg2 io

Damage output file: alg2-output

Plot of ship movements:
0 to 20 minutes alg plot 0-20
20 to 40 minutes alg plot 20-40
40 to 55 minutes alg plot 40-55
55 to 70 minutes alg plot 55-70
full plot alg plot all

Computer code (described here)

The French had more undamaged ships when we quit, so the troop transports should be safe.

Seekrieg 5 – Newcastle Raid

March 25, 2017

This weekend the local HMGS-South group played a WWI naval game using the Seekrieg 5 rules. A German squadron has bombarded Newcastle and is returning home but is spotted by a British dirigible. While still 200 miles from Heligoland, it is intercepted by a British squadron to the SSW.

German Squadron:
Armored cruisers Roon, Yorck, Prinz Adalbert
Light cruiser Pillau

British Squadron:
Armored cruisers Defence, Shannon
Light cruisers Arethusa, Aurora

We quit after 11 turns due to the time. On the British side, Defence and Shannon were lightly damaged with no critical hits, Arethusa was gone and Aurora was down to 16 knots with boiler and engine damage. On the German side, Roon had more than 40% damage and had lost a main turret, Yorck was gone, Prinz Adalbert had light damage and Pillau had medium damage.

 

Bolt Action – Eastern Front Late War

March 11, 2017

This weekend the local HMGS-South group played a Bolt Action game. It was a meeting engagement on the Eastern Front.

After six turns the Russians led with four enemy units destroyed to one.