Seekrieg 5 – North Sea Encounter

November 26, 2016

This weekend the local HMGS-South group played a WWI naval game using the Seekrieg 5 rules. Initially the game was set up with a four ship division on each side, but we scaled it down to two ships on each side due to the low holiday weekend turnout.

The forces started 20,000 yards apart in good visibility. The British had two Iron Duke class battleships and the Germans had the Baden and a Konig class. The players rolled for crew quality and all ended up the same. The game ended when the lead British ship was destroyed by a magazine explosion.

Bolt Action – Leyte 1944

November 12, 2016

This weekend the local HMGS-South group played a Bolt Action game. It was loosely based on the efforts of the 1st Cavalry Division to secure Hill 215, southwest of Tacloban, Leyte on October 22, 1944. The setup used Scenario 3, Point Defense from the Bolt Action rule book.

At the end of the game the US had not taken any objectives.

Here is the perspective of one of the Japanese players:

“Good game today. Given another couple of turns the US Army would have take two objectives. The Japanese victory was the result of time and they happened to kill four US Army units, two by the 47mm pop gun and the other two by Jap infiltrators. Three Jap units were destroyed. I think the 47mm Jap AT is over rated but I guess it is so for game balance. We have had several games decided by time with Bolt Action so we may have to start closer to objectives, play more aggressively or throw out the time rule for our group. Looking at the minefield rules I think they are actually deadlier than we assumed BUT you could have continued movement if you survived which would have put your tanks closer. BTW the 3rd minefield was also on the road in front of your tanks.”

 

Check Your Six WWII – Lone B24

October 29, 2016

Saturday the local HMGS-South group played a game of Check Your Six using 1/300 scale aircraft.

The scenario was a lone, damaged B24 bomber of the 12th Army Air Force trying to make it back to base in Naples, Italy in late 1943. The bomber was damaged by German AAA over Milan and could not keep up with the bomb group. The bomber was being harassed by six Me 109s. The scenario begins with the bomber coming into range of four P51 fighters based in southern Italy and the 109s closing in for the kill.
Two 109s were destroyed, one by a P51 and one by the bomber. The bomber was destroyed (blown apart by a critical hit) just before it could exit the battlefield.

Coronel and the Falklands

October 19, 2016

The book “Fatal Choices, Wargames, Decisions and Destiny in the 1914 Battles of Coronel and Falklands” by Seth Owen includes historical and non-historical wargame scenarios associated with the cruise of the German East Asia Squadron. Several of these were played as solo exercises using this computer code. The code is not intended for small scale actions. The main drawback in using it is that orders can only be changed every 5 minutes. Using the options for automatic target selection and opening fire mitigates this to some extent.

The Battle of Cocos

The fight between the Sydney and the Emden. The damage the Sydney sustained seems to be more than in the actual battle.

Status at the end of the game: cocos-io-10-10

Damage output file: cocos-output

Plot of ship movements: cocos-plot-10-10

The Battle of Samoa

A hypothetical battle between an Australian squadron including the battlecruiser Australia and von Spee’s squadron. The Australia takes significant damage. The Gneisenau runs out of 21 cm shells (her primary battery), in part because while the Australia was firing at Scharnhorst, Gneisenau could keep up a higher rate of fire. According to the NAVWEAPS site, the Scharnhorst class had 87.5 rounds per 21 cm gun.

Status at the end of the game: samoa-io

Damage output file: samoa-output

Plot of ship movements: samoa-plot

The Battle of Coronel

The historical battle between Cradock’s squadron and von Spee’s squadron. The Scharnhorst runs out of 21 cm shells and the Gneisenau nearly runs out. This may be because the range was generally longer than in the actual battle, or because the penalties on rate of fire for poor visibility are not severe enough.

Status at the end of the game: coronel-io

Damage output file: coronel-results

Plot of ship movements: coronel-plot

The Battle with Canopus

The fight between the pre-dreadnought battleship Canopus and the armored cruisers Scharnhorst and Gneisenau. Both armored cruisers ran out of 21 cm shells and the Canopus was finished off with the 15 cm secondary batteries. Torpedoes may have been a better choice. If this encounter had occurred historically, low ammunition after the Coronel battle would probably have caused von Spee to avoid Canopus.

Status at the end of the game: canopus-io

Damage output file: canopus-output

Plot of ship movements: canopus-plot

The Battle of Coronel including HMS Defence

A battle between Cradock’s squadron, reinforced by the armored cruiser Defence, and von Spee’s squadron. This is a lot closer fight than the actual battle. With Scharnhorst sunk and Gneisenau out of 21 cm shells, von Spee’s squadron would probably break up into individual raiders.

Status at the end of the game: defence-io

Damage output file: defence-output

Plot of ship movements: defence-plot

The Battle of the Falklands

The historical battle between Sturdee’s battlecruisers and von Spee’s armored cruisers. The battlecruisers took more damage than in the actual battle, possibly because von Spee’s armored cruisers did not try to run.

Status at the end of the game: falklands-io

Damage output file: falklands-output

Plot of ship movements: falklands-plot

The Battle of Stanley

A hypothetical battle between Sturdee’s  squadron and von Spee’s squadron, assuming that von Spee attacks before Sturdee is underway. The scenario in the book started with the Gneisenau and the Nurnberg approaching Stanley and the rest of von Spee’s squadron 15 nautical miles away. To give von Spee more of a chance, this exercise assumes that he approached with his squadron together. Timings for Sturdee’s ships getting underway are from Corbett, not from Owen’s book.

Status at the end of the game: stanley-io

Damage output file: stanley-output

Plot of ship movements: stanley-plot (the outlines of Stanley harbor and Port William are not shown on the plot, but were used for the game)

Initial positions showing coastlines: stanley-coastlines

Updated plot with shorelines: stanley-plot-shorelines

 

 

Star Fleet Battles – Gorn vs ISC

October 15, 2016

This weekend the local HMGS-South group played a Star Fleet Battles game. An ISC cruiser and light cruiser are tasked with destroying a mining station defended by a Gorn cruiser and heavy destroyer. The map has many asteroid fields and the station is located in one. The station can only be attacked from the Gorn side of the map.

The ISC plasmas are weakened going through the asteroids, but still retain enough power to destroy the station.

 

Hurricon 2016 Sunday Photos

September 25, 2016

Photos of Sunday’s games at the HMGS-South Hurricon convention in Orlando Florida.

Hurricon 2016 Saturday Photos

September 24, 2016

Photos of Saturday’s games at the HMGS-South Hurricon convention in Orlando Florida.

 

Hurricon 2016 Friday Photos

September 23, 2016

Photos of Friday’s games at the HMGS-South Hurricon convention in Orlando Florida.

Hurricon 2016 Thursday Photos

September 22, 2016

Photos of Thurday’s games at the HMGS-South Hurricon convention in Orlando Florida.

 

TSATF – Sudan 1884 Replay

September 10, 2016

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition). The scenario was called the Battle of El Sisi Landing, November 13, 1884. This was a replay of an earlier game with some force and layout changes.

Order of battle and objectives: battle-of-el-sisi-landing-v2a

When the game ended, the British  were in a strong position away from the river, but far from taking the objective fort. The Ansar were ahead on victory points. The early loss of HMS Teapot made the game an uphill battle for the British, but they fought well to the end in spite of that.