Archive for the ‘19th Century Colonial’ Category

Sudan – The Sword and the Flame

May 27, 2017

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition) and the Gunboats and Dhows rules. British forces were tasked with recovering captives, a river steamer and supplies taken by the Ansar. Ansar units were hidden on the table and more arrived on turns 3 and 6. The boats used were made by Last Stand Dan.

After about four hours of play we needed to quit so the hobby shop could close for the Memorial Day weekend. The British recaptured their river steamer (2VP) and some of the supplies (1VP) but did not get into the fort to rescue the captives (2VP for the Ansar). A hard-fought British victory.

 

TSATF – Sudan 1884 Replay

September 10, 2016

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition). The scenario was called the Battle of El Sisi Landing, November 13, 1884. This was a replay of an earlier game with some force and layout changes.

Order of battle and objectives: battle-of-el-sisi-landing-v2a

When the game ended, the British  were in a strong position away from the river, but far from taking the objective fort. The Ansar were ahead on victory points. The early loss of HMS Teapot made the game an uphill battle for the British, but they fought well to the end in spite of that.

TSATF – Sudan 1884

June 26, 2016

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition). The scenario was called the Battle of El Sisi Landing, November 13, 1884.

Order of battle and victory conditions: Battle of El Sisi Landing

The British had failed to reach the objective after about five hours of play.

TSATF – Zulu War Scenario

June 11, 2016

This weekend the local HMGS-South group played a Zulu War game using The Sword and the Flame colonial rules.

The game was to include a relief column and a besieged force but was cut down to just the relief column due to only having five players. There were 8 British infantry units, 1 cavalry unit, 4 guns and one Gatling gun against 20 Zulu units.The British stayed together, tripped the Zulu ambush with scouts and held their ground well until the last game turn. The Zulu commander choose to bring in all his units except two onto the British left flank.

Edit: More photos taken by one of the players have been added.

The final photo is after the final game turn when the Zulus finally break the British square. A typical TSATF game, the Zulu army is slaughtered but declares victory since they broke a square. The British would have reformed the next turn and what was left of the Zulu army would have been gutted.

The Sword and the Flame NWF AAR

December 14, 2013

This weekend the local HMGS-South group played a Northwest Frontier game at the Dogs of War shop using The Sword and the Flame colonial rules, Revision 1.

June 1882, near Black Mountain on the east side of the Indus valley. The pass below Black Mountain is blocked by a hostile tribe in a fort. The following British  forces were ordered to take the fort.

B Company, 2nd Gurkha Rifles
Detachment of the 19th Bengal Lancers
Royal Artillery with Gatling gun
Indian Artillery with mountain gun

The Sword and the Flame AAR

November 24, 2013

This weekend (November 23, 2013) the local HMGS-South group played a 1879 Zulu War game at the Dogs of War shop using The Sword and the Flame colonial rules, Revision 1.

Date: June 1879, second invasion of Zululand

Location: Near Fort Newdigate, guarding the supply line of the main army advancing on Ulundi.

Situation: Supply columns had been attacked by Zulu raiding parties based in hilly terrain overlooking the track to Ulundi. A force was organized from the garrison of Fort Newdigate and ordered to clear the hills of Zulu. This force consisted of three platoons of infantry, one platoon of Naval Brigade rifles, a detachment of the 17th Lancers and one Gatling gun.

The Zulu force consisted of six units (mixed rifle and spear) hidden in rough terrain. Other Zulu units would arrive when firing could be heard from the battle.