Archive for the ‘American Civil War’ Category

Black Powder ACW – Piedmont 1864

June 25, 2017

This weekend the local HMGS-South group played a Black Powder Civil War game. The scenario was loosely based on the Battle of Piedmont, June 5th, 1864.

Black Powder rules modifications: BP-ACW specific rules (distances were adjusted for a ground scale of 50 yards per inch)

 

After four hours of play we called the game. The Union took heavy casualties to their largest brigade, the Confederates lost two batteries and cavalry losses were about even.

 

Fire and Fury Brigade AAR

January 24, 2016

This weekend the local HMGS-South group played a Civil War scenario using the brigade Fire and Fury rules. Each side had three infantry divisions and one cavalry division. Eight players participated and each commanded a division. The scenario was a non-historical meeting engagement.

After about four hours of play we had to quit with the battle still undecided.

Fire and Fury (Brigade) ACW

December 6, 2015

This weekend the local HMGS-South group played a Civil War scenario using the brigade Fire and Fury rules. Each side had three infantry divisions and one cavalry division. The Confederates were tasked with attacking to capture a crossroads, the surrounding high ground and a town beyond. The Union deployed first, but were allowed to re-position one division after seeing the Confederate deployment.

We had to end the game at this point due to time. The Confederates held the crossroads and the three hills overlooking it, while the Union held the town. Union losses were heavier.

 

 

Fire and Fury AAR

January 26, 2014

This weekend the local HMGS-South group played another ACW game at the Dogs of War shop using the Fire and Fury (Brigade level) rules. In preparation for a campaign, this battle was set up to test an attack/defense scenario with the attacking force having a numerical advantage. Each side had two players, commanding  a total of three infantry divisions, one cavalry division and several artillery units. The Confederate side setup first, lining a long ridge which gives a small advantage in charge (melee) combat. Most of the cavalry was dismounted to provide enough troops to cover the approximately eight feet of table. The Union players then chose to enter in supporting lines with their cavalry division on their extreme right.

Fire and Fury AAR

January 11, 2014

This weekend the local HMGS-South group played an ACW game at the Dogs of War shop using the Fire and Fury rules. It was a test game to learn the rules in preparation for a campaign. Each side had three players, two commanding infantry divisions and one commanding a cavalry division. Each division had three brigades of randomly determined size. Each side also had four artillery units.

The battle was still about even when we ran out of time.

Mechanicsville – ACW Black Powder

March 9, 2013

Saturday the local HMGS-South group played a game of Black Powder at the Dogs of War shop.

This scenario is also known as The Battle of Beaver Dam Creek, 26 June, 1862. Three brigades of confederate infantry with two attached batteries and three off-table artillery batteries attack two Union infantry brigades and 5 artillery batteries in breastworks.

Fox Gap – ACW Black Powder

February 24, 2013

Saturday the local HMGS-South group played a game of Black Powder at the  Dogs of War shop. The ACW scenario was based loosely on the action at Fox Gap, South Mountain on September 14, 1862. The scenario was adjusted to accommodate the available 15mm units and the variable number of players expected to show up.

After four hours of play we had to adjourn. The Union had managed to break into the Confederate position in the center, but with one Union brigade broken and the Confederates strongly holding the turnpike objective, we called this a Confederate win.

Yazoo River ACW Naval AAR

December 26, 2012

Today a few members of the local HMGS-South group played out the historical action on the Yazoo River, July 15th, 1862. The Confederate ironclad Arkansas encountered the Union ironclad Carondelet, the gunboat Tyler and the ram Queen of the West. In this case, the Arkansas easily out-shot and ran past the Carondelet and Tyler, leaving the latter dead in the water. The Queen of the West then managed a perfect ram on the Arkansas and sank her.

The rules used were “Sail and Steam Navies: Naval Battle System 1840 to 1880.” The ship models were Thoroughbred 1/600 scale.

Johnny Reb III – Antietam

December 16, 2012

Saturday the local HMGS-South group played a game of Johnny Reb III, based on the action near Burnside’s Bridge at the battle of Antietam. Several Federal brigades attempt to take two bridges and find a ford over Antietam Creek.

Piedmont – Black Powder ACW AAR

July 1, 2012

On Saturday the local HMGS-South group played an American Civil War game at the Dogs of War shop. The rules were Black Powder and the scenario was based on the Battle of Piedmont, June 5th 1864.

The Confederates avoided the rout of the historical battle, while taking significant losses in cavalry and artillery. The Union side was hampered by the cramped deployment area, but attacked boldly in spite of heavy losses in infantry.