Archive for the ‘Medieval’ Category

Hail Caesar – Medieval AAR

February 11, 2017

This weekend the local HMGS-South group played a Hail Caesar game. The fictitious encounter was set after the battle of Grunwald (or Tannenberg) in 1410. Surviving Teutonic Order forces are attempting to escape to the west. Polish–Lithuanian Union forces block the retreat while others arrive in the rear. 

After about four hours of play the casualties were about even but very heavy. The remaining Order units seemed to have no chance of getting safely to the west.

Pig Wars AAR

January 17, 2017

This weekend the local HMGS-South group played a game of Pig Wars. The scenario was set around the sleepy little village of Chelsea, located somewhere on the east coast of Britain, sometime after the Romans left, but before the Norman conquest (history can be so fuzzy on these events).

In the end a couple of the players met their primary objectives and one left town with substantial loot.

Saga – Vikings vs Saxons

October 25, 2015

This weekend the local HMGS-South group played a SAGA game.

Hail Caesar – Gilgenburg 1410

October 18, 2014

Saturday the local HMGS-South group played a medieval battle at the Dogs of War shop using the Hail Caesar rules.

Gilgenburg Prussia, July 13th, 1410.

On July 13th, two days before the battle of Grunwald/Tannenberg, the Polish-Lithuanian army captured and sacked the town of Gilgenburg (Dabrowno in Poland today). In this hypothetical scenario, the Teutonic Order army arrives to defend Gilgenburg.

When the game ended both sides had lost 4 units (20%) and each side was threatened on the left flank. The Polish-Lithuanian light cavalry division had cleared the way to Gilgenburg.

Tactica Medieval Castle Assault

August 31, 2013

This weekend the local HMGS-South group played a medieval castle assault game using the Tactica Medieval rules. It was quick and fun so we did it twice. In each case the defender’s heroic resistance was in vain.

SAGA Dark Age AAR Vikings vs Normans and Saxons

June 29, 2013

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This four-player game pitted the Saxons defending a village against two allied Viking warbands intent on loot. A Norman warband arrives to support the Saxons.

In terms of combat the game was fairly even, but the Vikings left with enough loot to call it a victory.

SAGA Dark Age AAR Vikings, Normans, Saxons

April 27, 2013

On Saturday the local HMGS-South group played a dark age skirmish game using SAGA rules at the Dogs of War shop. This four-way game pitted the Normans defending a village against two Viking and one Saxon warbands intent on loot. There were also individual objectives (or grudges) for the warbands and a few strange characters in the village who could influence play.

The surviving Viking warlord retreats off the table with his captive, avoiding the oncoming Normans. We called the game at this point due to time constraints. The intact Saxon and almost intact Norman bands could still dispute the village.

Medieval Hail Caesar AAR

March 23, 2013

Saturday the local HMGS-South group played a game of Hail Caesar at the Dogs of War shop.

The fictitious Battle of Schwetz, June 1309, takes place in what is now northern Poland and is between the Teutonic Order and the forces of the Polish King Władysław I. Following the ‘takeover’ of Danzig, the Teutonic Order is on the march to take the nearby city of Schwetz. The Teutonic Order is intercepted by Polish forces outside the city.

Black Powder Medieval

May 31, 2010

Using an idea taken from the Warlord Forums, we played a Medieval game with Black Powder rules by Warlord Games and 15mm DBA stands. The OB was kept simple: only 3 unit types and only 7 units and 1 commander on a side.

The scenario had a column of the Teutonic Order (T.O.) attempting to reach a castle while initially scattered Polish-Lithuanian Union (P.L.U.) troops try to stop them. The single commanders intentionally made command difficult.

Thanks to Dalauppror for the idea and the unit stats. The Determined Charge rule for knights seemed perfect for the period.

The approach to battle saw both sides trying to avoid being the first to lose control of the knights. The T.O. spear moved just enough ahead of the line to force a P.L.U. Noble to charge. The remaining P.L.U. Nobles charged T.O. crossbow or moved up in support. Against all odds, the T.O. foot held their ground. Charges by the T.O. Brother Knights (mostly forced by the Determined Charge rule) eventually saw two P.L.U. Nobles flanked and destroyed. The P.L.U. foot put up a brave front, but very bad break test rolls (for a charged unit and 2 of 3 supports) saw them routed.