Archive for the ‘Miniature Wargames’ Category

Bolt Action Marine Landing

April 22, 2017

This weekend the local HMGS-South group played a Bolt Action game. This was the largest Bolt Action game the group has played, with about 60 units. US Marines landed on a beach defended by the Imperial Japanese Army.

With two of three objective bunkers destroyed and the third under effective artillery fire, the game was ended after seven turns.

 

Bay of Algiers, 1914, Again

April 15, 2017

This weekend the local HMGS-South group played a WWI naval game using a modified version of a scenario tested previously.

This fleet action is based on the Triple Alliance naval convention of 1913, as described in “The Great War at Sea” by Sondhaus. The plan was for the Italian and Austro-Hungarian fleets and any German ships in the Mediterranean to engage the French Fleet and block the Algerian troop transports. This scenario assumes that the war starts in February 1914, and that the British Mediterranean squadron joins the French.

The confrontation occurs north of the Bay of Algiers.

Visibility 18,000 yards. Wind NNW at 3 knots. Seastate 1

Status at the end of the game: alg2 io

Damage output file: alg2-output

Plot of ship movements:
0 to 20 minutes alg plot 0-20
20 to 40 minutes alg plot 20-40
40 to 55 minutes alg plot 40-55
55 to 70 minutes alg plot 55-70
full plot alg plot all

Computer code (described here)

The French had more undamaged ships when we quit, so the troop transports should be safe.

Seekrieg 5 – Newcastle Raid

March 25, 2017

This weekend the local HMGS-South group played a WWI naval game using the Seekrieg 5 rules. A German squadron has bombarded Newcastle and is returning home but is spotted by a British dirigible. While still 200 miles from Heligoland, it is intercepted by a British squadron to the SSW.

German Squadron:
Armored cruisers Roon, Yorck, Prinz Adalbert
Light cruiser Pillau

British Squadron:
Armored cruisers Defence, Shannon
Light cruisers Arethusa, Aurora

We quit after 11 turns due to the time. On the British side, Defence and Shannon were lightly damaged with no critical hits, Arethusa was gone and Aurora was down to 16 knots with boiler and engine damage. On the German side, Roon had more than 40% damage and had lost a main turret, Yorck was gone, Prinz Adalbert had light damage and Pillau had medium damage.

 

Bolt Action – Eastern Front Late War

March 11, 2017

This weekend the local HMGS-South group played a Bolt Action game. It was a meeting engagement on the Eastern Front.

After six turns the Russians led with four enemy units destroyed to one.

RJW Japanese Fleet

March 4, 2017

The Japanese fleet in 1/6000 scale.

Empire 1809 French vs Austrian

February 25, 2017

Saturday the local HMGS-South group played a Napoleonic game using a modified version of the Empire V rules. The game pitted two corps (four divisions) of French against a similar force of Austrians.

 

The French success on their left seemed more significant than their losses on their right,  but overall a closely fought battle.

Hail Caesar – Medieval AAR

February 11, 2017

This weekend the local HMGS-South group played a Hail Caesar game. The fictitious encounter was set after the battle of Grunwald (or Tannenberg) in 1410. Surviving Teutonic Order forces are attempting to escape to the west. Polish–Lithuanian Union forces block the retreat while others arrive in the rear. 

After about four hours of play the casualties were about even but very heavy. The remaining Order units seemed to have no chance of getting safely to the west.

WW1 Naval – Churchill’s Idea

January 28, 2017

This weekend the local HMGS-South group played a World War One naval game based on this March 9th 1915 memo (item 121 Jellicoe Papers) from the 1st Lord of the Admiralty. The idea was to send a fast division into the Baltic Sea and, in cooperation with the Russian fleet, blockade German ports. The Germans send the ships that were in the Baltic for training exercises.

The confrontation occurs off Aarhus, Denmark: aarhus-10nm-grid

Status at the end of the game: io

Damage output file: chur-output

Plot of ship movements:
First 25 minutes: chur-plot-1-25
Last 25 minutes: chur-plot-25-50
Entire plot: chur-plot

Computer code (described here)

RJW Russian 1st Pacific Squadron

January 20, 2017

The Russian Pacific Squadron of 1904 in 1/6000 scale. The paint schemes are loosely based on this advice. The darker hull colors have been lightened to contrast more with the ships of the 1905 squadron.

Pig Wars AAR

January 17, 2017

This weekend the local HMGS-South group played a game of Pig Wars. The scenario was set around the sleepy little village of Chelsea, located somewhere on the east coast of Britain, sometime after the Romans left, but before the Norman conquest (history can be so fuzzy on these events).

In the end a couple of the players met their primary objectives and one left town with substantial loot.