Archive for the ‘15mm Miniatures’ Category

Empire – d’Erlon’s Attack

June 28, 2015

Saturday the local HMGS-South group played a Napoleonic game at the Dogs of War shop using a modified version of the Empire V rules. The scenario was based on the attack of d’Erlon’s corps at Waterloo.

When we quit due to the late hour, there was a significant hole in the British line. Lots of uncommitted cavalry on both sides were poised to clash there.

Rapid Fire WWII East Front

June 15, 2015

This weekend the local HMGS-South group played a WWII east front game using the Rapid Fire rules.

The Germans were tasked with clearing a route the length of the table for a truck convoy.

Empire Napoleonics Introductory Game

February 28, 2015

Saturday the local HMGS-South group played a Napoleonic game at the Dogs of War shop using a modified version of the Empire V rules. The game was a introduction to the rules, so no specific historical battle was represented. Each player had a division of infantry, cavalry and artillery.

 

Hail Caesar – Gilgenburg 1410

October 18, 2014

Saturday the local HMGS-South group played a medieval battle at the Dogs of War shop using the Hail Caesar rules.

Gilgenburg Prussia, July 13th, 1410.

On July 13th, two days before the battle of Grunwald/Tannenberg, the Polish-Lithuanian army captured and sacked the town of Gilgenburg (Dabrowno in Poland today). In this hypothetical scenario, the Teutonic Order army arrives to defend Gilgenburg.

When the game ended both sides had lost 4 units (20%) and each side was threatened on the left flank. The Polish-Lithuanian light cavalry division had cleared the way to Gilgenburg.

Rapid Fire – Eastern Front Battle

July 12, 2014

This weekend the local HMGS-South group played a Rapid Fire game. German and Soviet forces, mostly armor, race to take a crossroads and set up AT guns.

Rapid Fire Photos

May 24, 2014

This weekend the local HMGS-South group played a Rapid Fire scenario based on Soviet efforts to retake the Baltic States in the Fall of 1944.

The Russian attacks got near the secondary objective, but German reinforcements were positioned to stop them when we ended the game. A difficult but fun scenario, with lots of tactical choices for the players.

 

Fire and Fury AAR

January 26, 2014

This weekend the local HMGS-South group played another ACW game at the Dogs of War shop using the Fire and Fury (Brigade level) rules. In preparation for a campaign, this battle was set up to test an attack/defense scenario with the attacking force having a numerical advantage. Each side had two players, commanding  a total of three infantry divisions, one cavalry division and several artillery units. The Confederate side setup first, lining a long ridge which gives a small advantage in charge (melee) combat. Most of the cavalry was dismounted to provide enough troops to cover the approximately eight feet of table. The Union players then chose to enter in supporting lines with their cavalry division on their extreme right.

Fire and Fury AAR

January 11, 2014

This weekend the local HMGS-South group played an ACW game at the Dogs of War shop using the Fire and Fury rules. It was a test game to learn the rules in preparation for a campaign. Each side had three players, two commanding infantry divisions and one commanding a cavalry division. Each division had three brigades of randomly determined size. Each side also had four artillery units.

The battle was still about even when we ran out of time.

The Sword and the Flame NWF AAR

December 14, 2013

This weekend the local HMGS-South group played a Northwest Frontier game at the Dogs of War shop using The Sword and the Flame colonial rules, Revision 1.

June 1882, near Black Mountain on the east side of the Indus valley. The pass below Black Mountain is blocked by a hostile tribe in a fort. The following British  forces were ordered to take the fort.

B Company, 2nd Gurkha Rifles
Detachment of the 19th Bengal Lancers
Royal Artillery with Gatling gun
Indian Artillery with mountain gun

The Sword and the Flame AAR

November 24, 2013

This weekend (November 23, 2013) the local HMGS-South group played a 1879 Zulu War game at the Dogs of War shop using The Sword and the Flame colonial rules, Revision 1.

Date: June 1879, second invasion of Zululand

Location: Near Fort Newdigate, guarding the supply line of the main army advancing on Ulundi.

Situation: Supply columns had been attacked by Zulu raiding parties based in hilly terrain overlooking the track to Ulundi. A force was organized from the garrison of Fort Newdigate and ordered to clear the hills of Zulu. This force consisted of three platoons of infantry, one platoon of Naval Brigade rifles, a detachment of the 17th Lancers and one Gatling gun.

The Zulu force consisted of six units (mixed rifle and spear) hidden in rough terrain. Other Zulu units would arrive when firing could be heard from the battle.


Follow

Get every new post delivered to your Inbox.