Archive for the ‘15mm Miniatures’ Category

TSATF – Zulu War Scenario

June 11, 2016

This weekend the local HMGS-South group played a Zulu War game using The Sword and the Flame colonial rules.

The game was to include a relief column and a besieged force but was cut down to just the relief column due to only having five players. There were 8 British infantry units, 1 cavalry unit, 4 guns and one Gatling gun against 20 Zulu units.The British stayed together, tripped the Zulu ambush with scouts and held their ground well until the last game turn. The Zulu commander choose to bring in all his units except two onto the British left flank.

Edit: More photos taken by one of the players have been added.

The final photo is after the final game turn when the Zulus finally break the British square. A typical TSATF game, the Zulu army is slaughtered but declares victory since they broke a square. The British would have reformed the next turn and what was left of the Zulu army would have been gutted.

Fire and Fury Brigade AAR

January 24, 2016

This weekend the local HMGS-South group played a Civil War scenario using the brigade Fire and Fury rules. Each side had three infantry divisions and one cavalry division. Eight players participated and each commanded a division. The scenario was a non-historical meeting engagement.

After about four hours of play we had to quit with the battle still undecided.

Fire and Fury (Brigade) ACW

December 6, 2015

This weekend the local HMGS-South group played a Civil War scenario using the brigade Fire and Fury rules. Each side had three infantry divisions and one cavalry division. The Confederates were tasked with attacking to capture a crossroads, the surrounding high ground and a town beyond. The Union deployed first, but were allowed to re-position one division after seeing the Confederate deployment.

We had to end the game at this point due to time. The Confederates held the crossroads and the three hills overlooking it, while the Union held the town. Union losses were heavier.

 

 

Empire – d’Erlon’s Attack

June 28, 2015

Saturday the local HMGS-South group played a Napoleonic game at the Dogs of War shop using a modified version of the Empire V rules. The scenario was based on the attack of d’Erlon’s corps at Waterloo.

When we quit due to the late hour, there was a significant hole in the British line. Lots of uncommitted cavalry on both sides were poised to clash there.

Rapid Fire WWII East Front

June 15, 2015

This weekend the local HMGS-South group played a WWII east front game using the Rapid Fire rules.

The Germans were tasked with clearing a route the length of the table for a truck convoy.

Empire Napoleonics Introductory Game

February 28, 2015

Saturday the local HMGS-South group played a Napoleonic game at the Dogs of War shop using a modified version of the Empire V rules. The game was a introduction to the rules, so no specific historical battle was represented. Each player had a division of infantry, cavalry and artillery.

 

Hail Caesar – Gilgenburg 1410

October 18, 2014

Saturday the local HMGS-South group played a medieval battle at the Dogs of War shop using the Hail Caesar rules.

Gilgenburg Prussia, July 13th, 1410.

On July 13th, two days before the battle of Grunwald/Tannenberg, the Polish-Lithuanian army captured and sacked the town of Gilgenburg (Dabrowno in Poland today). In this hypothetical scenario, the Teutonic Order army arrives to defend Gilgenburg.

When the game ended both sides had lost 4 units (20%) and each side was threatened on the left flank. The Polish-Lithuanian light cavalry division had cleared the way to Gilgenburg.

Rapid Fire – Eastern Front Battle

July 12, 2014

This weekend the local HMGS-South group played a Rapid Fire game. German and Soviet forces, mostly armor, race to take a crossroads and set up AT guns.

Rapid Fire Photos

May 24, 2014

This weekend the local HMGS-South group played a Rapid Fire scenario based on Soviet efforts to retake the Baltic States in the Fall of 1944.

The Russian attacks got near the secondary objective, but German reinforcements were positioned to stop them when we ended the game. A difficult but fun scenario, with lots of tactical choices for the players.

 

Fire and Fury AAR

January 26, 2014

This weekend the local HMGS-South group played another ACW game at the Dogs of War shop using the Fire and Fury (Brigade level) rules. In preparation for a campaign, this battle was set up to test an attack/defense scenario with the attacking force having a numerical advantage. Each side had two players, commanding  a total of three infantry divisions, one cavalry division and several artillery units. The Confederate side setup first, lining a long ridge which gives a small advantage in charge (melee) combat. Most of the cavalry was dismounted to provide enough troops to cover the approximately eight feet of table. The Union players then chose to enter in supporting lines with their cavalry division on their extreme right.


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