Archive for the ‘25mm Miniatures’ Category

Bolt Action – Marines Land Again

June 11, 2017

This weekend the local HMGS-South group played a Bolt Action game. This was a similar scenario to the previous Bolt Action game. US Marines landed on a beach defended by the Imperial Japanese Army. Six LVTs, each carrying an infantry squad and several small support units attempted to land in the first wave. Several grounded on a reef for a turn, but by the second turn all troops were safely ashore. Two LVTs were destroyed on the beach by a Japanese tank. The marines and the remaining LVTs moved inland against hidden or dug in defenders. When the game ended the Japanese still held 2 of the 3 objective strong-points.

Sudan – The Sword and the Flame

May 27, 2017

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition) and the Gunboats and Dhows rules. British forces were tasked with recovering captives, a river steamer and supplies taken by the Ansar. Ansar units were hidden on the table and more arrived on turns 3 and 6. The boats used were made by Last Stand Dan.

After about four hours of play we needed to quit so the hobby shop could close for the Memorial Day weekend. The British recaptured their river steamer (2VP) and some of the supplies (1VP) but did not get into the fort to rescue the captives (2VP for the Ansar). A hard-fought British victory.

 

Bolt Action Marine Landing

April 22, 2017

This weekend the local HMGS-South group played a Bolt Action game. This was the largest Bolt Action game the group has played, with about 60 units. US Marines landed on a beach defended by the Imperial Japanese Army.

With two of three objective bunkers destroyed and the third under effective artillery fire, the game was ended after seven turns.

 

Bolt Action – Eastern Front Late War

March 11, 2017

This weekend the local HMGS-South group played a Bolt Action game. It was a meeting engagement on the Eastern Front.

After six turns the Russians led with four enemy units destroyed to one.

Pig Wars AAR

January 17, 2017

This weekend the local HMGS-South group played a game of Pig Wars. The scenario was set around the sleepy little village of Chelsea, located somewhere on the east coast of Britain, sometime after the Romans left, but before the Norman conquest (history can be so fuzzy on these events).

In the end a couple of the players met their primary objectives and one left town with substantial loot.

Space Hulk AAR – Nursery

December 12, 2016

This weekend the local HMGS-South group played a game of Space Hulk using the 4th Edition rules but with game parts from earlier editions. Two Marine squads supported by a Librarian and two close assault terminators were tasked with destroying two Genestealer nurseries in the hulk.

The Marines advanced to the next crossroads beyond the large room where most of the early fighting occurred. The auto cannon armed Marine advanced behind the Librarians prep ‘blast’ to cover the central hall. The Librarian bravely gave his life allowing a Marine advance to within reach of the northern most nursery. Three more ambushes were popped but didn’t amount to any real threat, being screened by a single Marine each.  The genestealers were gathering in the halls before the nursery for the final battle………the store was closing and the game had to be ended at that point.

The photographer left early so there are no photos of the end of the game.

 

Bolt Action – Leyte 1944

November 12, 2016

This weekend the local HMGS-South group played a Bolt Action game. It was loosely based on the efforts of the 1st Cavalry Division to secure Hill 215, southwest of Tacloban, Leyte on October 22, 1944. The setup used Scenario 3, Point Defense from the Bolt Action rule book.

At the end of the game the US had not taken any objectives.

Here is the perspective of one of the Japanese players:

“Good game today. Given another couple of turns the US Army would have take two objectives. The Japanese victory was the result of time and they happened to kill four US Army units, two by the 47mm pop gun and the other two by Jap infiltrators. Three Jap units were destroyed. I think the 47mm Jap AT is over rated but I guess it is so for game balance. We have had several games decided by time with Bolt Action so we may have to start closer to objectives, play more aggressively or throw out the time rule for our group. Looking at the minefield rules I think they are actually deadlier than we assumed BUT you could have continued movement if you survived which would have put your tanks closer. BTW the 3rd minefield was also on the road in front of your tanks.”

 

TSATF – Sudan 1884 Replay

September 10, 2016

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition). The scenario was called the Battle of El Sisi Landing, November 13, 1884. This was a replay of an earlier game with some force and layout changes.

Order of battle and objectives: battle-of-el-sisi-landing-v2a

When the game ended, the British  were in a strong position away from the river, but far from taking the objective fort. The Ansar were ahead on victory points. The early loss of HMS Teapot made the game an uphill battle for the British, but they fought well to the end in spite of that.

Bolt Action – Burma 1944

July 23, 2016

This weekend the local HMGS-South group played a Bolt Action game.

The Envelopment Scenario in the Bolt Action rule book was used. It was based on the fighting around the city of Kohmia in May 1944, between the British 2nd Division and the Japanese 15th Division. The Japanese were attempting to envelop a British position and capture a road junction behind the British lines.

After six turns, a Japanese victory was declared.

TSATF – Sudan 1884

June 26, 2016

This weekend the local HMGS-South group played a Sudan game using The Sword and the Flame colonial rules (20th Anniversary Edition). The scenario was called the Battle of El Sisi Landing, November 13, 1884.

Order of battle and victory conditions: Battle of El Sisi Landing

The British had failed to reach the objective after about five hours of play.