Archive for the ‘Black Powder’ Category

Black Powder ACW – Piedmont 1864

June 25, 2017

This weekend the local HMGS-South group played a Black Powder Civil War game. The scenario was loosely based on the Battle of Piedmont, June 5th, 1864.

Black Powder rules modifications: BP-ACW specific rules (distances were adjusted for a ground scale of 50 yards per inch)

 

After four hours of play we called the game. The Union took heavy casualties to their largest brigade, the Confederates lost two batteries and cavalry losses were about even.

 

War of Spanish Succession – Black Powder AAR

January 9, 2016

Saturday the local HMGS-South group played a War of Spanish Succession battle using the Black Powder rules. The non-historical scenario was an attack by Allied troops on a French position.

With Allied casualties about double those of the French, we called the game at this point.

Black Powder: Oudenarde 1708

January 24, 2015

Saturday the local HMGS-South group played a War of Spanish Succession battle at the Dogs of War shop using the Black Powder rules. The scenario was (very) loosely based on the Battle of Oudenarde, 11 July 1708.

The battle was played until one side had 7 units shaken or destroyed. The French reached 7 while the Allies were at 6. The French battalion defending Eyne held out for the entire battle.

Black Powder War of Spanish Succession Game

October 12, 2013

This weekend the local HMGS-South group played a War of Spanish Succession game at the Dogs of War shop. Black Powder rules and 6mm Baccus figures were used. Unfortunately the duty photographer got so involved running the game that he forgot to take photos. Those below were taken during cleanup.

Mechanicsville – ACW Black Powder

March 9, 2013

Saturday the local HMGS-South group played a game of Black Powder at the Dogs of War shop.

This scenario is also known as The Battle of Beaver Dam Creek, 26 June, 1862. Three brigades of confederate infantry with two attached batteries and three off-table artillery batteries attack two Union infantry brigades and 5 artillery batteries in breastworks.

Fox Gap – ACW Black Powder

February 24, 2013

Saturday the local HMGS-South group played a game of Black Powder at the  Dogs of War shop. The ACW scenario was based loosely on the action at Fox Gap, South Mountain on September 14, 1862. The scenario was adjusted to accommodate the available 15mm units and the variable number of players expected to show up.

After four hours of play we had to adjourn. The Union had managed to break into the Confederate position in the center, but with one Union brigade broken and the Confederates strongly holding the turnpike objective, we called this a Confederate win.

Piedmont – Black Powder ACW AAR

July 1, 2012

On Saturday the local HMGS-South group played an American Civil War game at the Dogs of War shop. The rules were Black Powder and the scenario was based on the Battle of Piedmont, June 5th 1864.

The Confederates avoided the rout of the historical battle, while taking significant losses in cavalry and artillery. The Union side was hampered by the cramped deployment area, but attacked boldly in spite of heavy losses in infantry.

Salem Church – Black Powder ACW AAR

June 13, 2012

On Saturday the local HMGS-South group played an American Civil War game at the Dogs of War shop. The rules were Black Powder and the scenario (modified from Johnny Reb) was based on the action at Salem Church during the battle of Chancellorsville.

The 15mm figures used were generously donated to several Florida HMGS groups.

Tactically, the action ends with a stalemate at nightfall like the historic action, but for the overall battle that is all the Confederates needed. The Union VI Corps will not be able to move on Chancellorsville.

Black Powder WSS AAR

May 2, 2011

In this Black Powder scenario the advance guard of the Allied army had just arrived at a village crossroads. While still in march column, the advance guard is surprised by the appearance of a French blocking force tasked with the delay of the Allies. The French objective is to take the crossroads and hold it as long as possible.

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Black Powder Austro-Prussian 1866 AAR

April 23, 2011

Black Powder game using TFP (Total Fighting Power) Games counters from ‘Clash of Empires’, Austro-Prussian War of 1866. The scenario was a cooperative game with each player leading a Prussian division of two infantry brigades and divisional cavalry, artillery and jager units. The Austrian forces were controlled by a combination of programmed responses, die rolls and free kriegspiel.

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