Archive for the ‘WWII’ Category

Panzer – WW2 Eastern Front

August 27, 2017

This weekend the local HMGS-South group played a WW2 Eastern Front game using GMT’s Panzer rules. 3mm Pico armor stands and a 1 inch hex grid terrain cloth were used in place of the map and counters. This was a simple tank vs tank meeting scenario to familiarize the group with the rules.

We played 8 turns in about 2.5 hours.

 

 

 

Spearhead – Eastern Front 1944

July 23, 2017

This weekend the local HMGS-South group played a WW2 game using the Spearhead rules and 3mm (Pico) figures.

The Belostock Offensive was part of the third and final phase of the Belorussian Strategic Offensive of the Red Army in summer 1944, commonly known as Operation Bagration. The Belostock Offensive was part of the third, or ‘pursuit’ phase of Operation Bagration, and was commenced after the completion of the encirclement and destruction of much of Army Group Center in the Minsk Offensive.

The scenario was the counterattack that was launched by the 19th Panzer Division against the Soviet 50th Army on July 23rd, 1944 near Grodno.

The initial Russian forces were able to deploy in two of the three objective villages. The third village was out of command range. German armor advanced on the German left, expecting the Russian reinforcements on that flank, while infantry attacked the center village and mechanized infantry advanced unopposed on the right. After about 4.5 hours of play, the Russians still had toeholds in the two occupied villages, but no reasonable hope of keeping them or retaking them when lost.

Bolt Action – Marines Land Again

June 11, 2017

This weekend the local HMGS-South group played a Bolt Action game. This was a similar scenario to the previous Bolt Action game. US Marines landed on a beach defended by the Imperial Japanese Army. Six LVTs, each carrying an infantry squad and several small support units attempted to land in the first wave. Several grounded on a reef for a turn, but by the second turn all troops were safely ashore. Two LVTs were destroyed on the beach by a Japanese tank. The marines and the remaining LVTs moved inland against hidden or dug in defenders. When the game ended the Japanese still held 2 of the 3 objective strong-points.

Bolt Action Marine Landing

April 22, 2017

This weekend the local HMGS-South group played a Bolt Action game. This was the largest Bolt Action game the group has played, with about 60 units. US Marines landed on a beach defended by the Imperial Japanese Army.

With two of three objective bunkers destroyed and the third under effective artillery fire, the game was ended after seven turns.

 

Bolt Action – Eastern Front Late War

March 11, 2017

This weekend the local HMGS-South group played a Bolt Action game. It was a meeting engagement on the Eastern Front.

After six turns the Russians led with four enemy units destroyed to one.

Bolt Action – Leyte 1944

November 12, 2016

This weekend the local HMGS-South group played a Bolt Action game. It was loosely based on the efforts of the 1st Cavalry Division to secure Hill 215, southwest of Tacloban, Leyte on October 22, 1944. The setup used Scenario 3, Point Defense from the Bolt Action rule book.

At the end of the game the US had not taken any objectives.

Here is the perspective of one of the Japanese players:

“Good game today. Given another couple of turns the US Army would have take two objectives. The Japanese victory was the result of time and they happened to kill four US Army units, two by the 47mm pop gun and the other two by Jap infiltrators. Three Jap units were destroyed. I think the 47mm Jap AT is over rated but I guess it is so for game balance. We have had several games decided by time with Bolt Action so we may have to start closer to objectives, play more aggressively or throw out the time rule for our group. Looking at the minefield rules I think they are actually deadlier than we assumed BUT you could have continued movement if you survived which would have put your tanks closer. BTW the 3rd minefield was also on the road in front of your tanks.”

 

Check Your Six WWII – Lone B24

October 29, 2016

Saturday the local HMGS-South group played a game of Check Your Six using 1/300 scale aircraft.

The scenario was a lone, damaged B24 bomber of the 12th Army Air Force trying to make it back to base in Naples, Italy in late 1943. The bomber was damaged by German AAA over Milan and could not keep up with the bomb group. The bomber was being harassed by six Me 109s. The scenario begins with the bomber coming into range of four P51 fighters based in southern Italy and the 109s closing in for the kill.
Two 109s were destroyed, one by a P51 and one by the bomber. The bomber was destroyed (blown apart by a critical hit) just before it could exit the battlefield.

Rapid Fire – Russian Front AAR

August 28, 2016

This weekend the local HMGS-South group played a WWII east front game using the Rapid Fire rules.

The scenario is described here: Byelorussia June 1944

When we had to quit due to time, the remaining Fallschirmjager seemed about to be overwhelmed, with the German reinforcements unable to intervene.

Bolt Action – Burma 1944

July 23, 2016

This weekend the local HMGS-South group played a Bolt Action game.

The Envelopment Scenario in the Bolt Action rule book was used. It was based on the fighting around the city of Kohmia in May 1944, between the British 2nd Division and the Japanese 15th Division. The Japanese were attempting to envelop a British position and capture a road junction behind the British lines.

After six turns, a Japanese victory was declared.

Bolt Action AAR – Normandy 8 June 1944

April 10, 2016

This weekend the local HMGS-South group played a Bolt Action game.

The U.S. 116th Regimental Combat Team (RCT) is pushing west along the coast after breaking out of the Omaha beachhead. The 116th RCT commander has ordered B Company to take the German coastal artillery position outside the village of Maisy. The German artillery is shelling Allied shipping off of Utah beach and has thus far proven impossible for Allied aircraft and naval guns to destroy.
The German positions are defended by elements of the 914th Grenadier Regiment and the remains of several Ost companies.

At the end of the game (eight or nine turns) the crossroads was mostly clear of German troops, but a German half-track remained and the minefield had not been cleared.

Additional photos by another club member:

https://www.flickr.com/photos/130153196@N08/albums/72157666994060225/with/26282212591/