RJW Japanese Fleet

March 4, 2017

The Japanese fleet in 1/6000 scale.

Empire 1809 French vs Austrian

February 25, 2017

Saturday the local HMGS-South group played a Napoleonic game using a modified version of the Empire V rules. The game pitted two corps (four divisions) of French against a similar force of Austrians.

 

The French success on their left seemed more significant than their losses on their right,  but overall a closely fought battle.

Hail Caesar – Medieval AAR

February 11, 2017

This weekend the local HMGS-South group played a Hail Caesar game. The fictitious encounter was set after the battle of Grunwald (or Tannenberg) in 1410. Surviving Teutonic Order forces are attempting to escape to the west. Polish–Lithuanian Union forces block the retreat while others arrive in the rear. 

After about four hours of play the casualties were about even but very heavy. The remaining Order units seemed to have no chance of getting safely to the west.

WW1 Naval – Churchill’s Idea

January 28, 2017

This weekend the local HMGS-South group played a World War One naval game based on this March 9th 1915 memo (item 121 Jellicoe Papers) from the 1st Lord of the Admiralty. The idea was to send a fast division into the Baltic Sea and, in cooperation with the Russian fleet, blockade German ports. The Germans send the ships that were in the Baltic for training exercises.

The confrontation occurs off Aarhus, Denmark: aarhus-10nm-grid

Status at the end of the game: io

Damage output file: chur-output

Plot of ship movements:
First 25 minutes: chur-plot-1-25
Last 25 minutes: chur-plot-25-50
Entire plot: chur-plot

Computer code (described here)

RJW Russian 1st Pacific Squadron

January 20, 2017

The Russian Pacific Squadron of 1904 in 1/6000 scale. The paint schemes are loosely based on this advice. The darker hull colors have been lightened to contrast more with the ships of the 1905 squadron.

Pig Wars AAR

January 17, 2017

This weekend the local HMGS-South group played a game of Pig Wars. The scenario was set around the sleepy little village of Chelsea, located somewhere on the east coast of Britain, sometime after the Romans left, but before the Norman conquest (history can be so fuzzy on these events).

In the end a couple of the players met their primary objectives and one left town with substantial loot.

RJW Russian 2nd and 3rd Pacific Squadrons

January 11, 2017

The Russian fleet for Tsushima in 1/6000 scale. Destroyers and transports are not yet done.

Space Hulk AAR – Nursery

December 12, 2016

This weekend the local HMGS-South group played a game of Space Hulk using the 4th Edition rules but with game parts from earlier editions. Two Marine squads supported by a Librarian and two close assault terminators were tasked with destroying two Genestealer nurseries in the hulk.

The Marines advanced to the next crossroads beyond the large room where most of the early fighting occurred. The auto cannon armed Marine advanced behind the Librarians prep ‘blast’ to cover the central hall. The Librarian bravely gave his life allowing a Marine advance to within reach of the northern most nursery. Three more ambushes were popped but didn’t amount to any real threat, being screened by a single Marine each.  The genestealers were gathering in the halls before the nursery for the final battle………the store was closing and the game had to be ended at that point.

The photographer left early so there are no photos of the end of the game.

 

Seekrieg 5 – North Sea Encounter

November 26, 2016

This weekend the local HMGS-South group played a WWI naval game using the Seekrieg 5 rules. Initially the game was set up with a four ship division on each side, but we scaled it down to two ships on each side due to the low holiday weekend turnout.

The forces started 20,000 yards apart in good visibility. The British had two Iron Duke class battleships and the Germans had the Baden and a Konig class. The players rolled for crew quality and all ended up the same. The game ended when the lead British ship was destroyed by a magazine explosion.

Bolt Action – Leyte 1944

November 12, 2016

This weekend the local HMGS-South group played a Bolt Action game. It was loosely based on the efforts of the 1st Cavalry Division to secure Hill 215, southwest of Tacloban, Leyte on October 22, 1944. The setup used Scenario 3, Point Defense from the Bolt Action rule book.

At the end of the game the US had not taken any objectives.

Here is the perspective of one of the Japanese players:

“Good game today. Given another couple of turns the US Army would have take two objectives. The Japanese victory was the result of time and they happened to kill four US Army units, two by the 47mm pop gun and the other two by Jap infiltrators. Three Jap units were destroyed. I think the 47mm Jap AT is over rated but I guess it is so for game balance. We have had several games decided by time with Bolt Action so we may have to start closer to objectives, play more aggressively or throw out the time rule for our group. Looking at the minefield rules I think they are actually deadlier than we assumed BUT you could have continued movement if you survived which would have put your tanks closer. BTW the 3rd minefield was also on the road in front of your tanks.”